//////////////////////////////////////////////////////////////////////////////////
//	This file is part of the continued Journey MMORPG client					//
//	Copyright (C) 2015-2019  Daniel Allendorf, Ryan Payton						//
//																				//
//	This program is free software: you can redistribute it and/or modify		//
//	it under the terms of the GNU Affero General Public License as published by	//
//	the Free Software Foundation, either version 3 of the License, or			//
//	(at your option) any later version.											//
//																				//
//	This program is distributed in the hope that it will be useful,				//
//	but WITHOUT ANY WARRANTY; without even the implied warranty of				//
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the				//
//	GNU Affero General Public License for more details.							//
//																				//
//	You should have received a copy of the GNU Affero General Public License	//
//	along with this program.  If not, see <https://www.gnu.org/licenses/>.		//
//////////////////////////////////////////////////////////////////////////////////
#pragma once

#include "../../Audio/Audio.h"

namespace ms
{
	// Interface for skill sound
	class SkillSound
	{
	public:
		virtual ~SkillSound() {}

		virtual void play_use() const = 0;
		virtual void play_hit() const = 0;
	};

	// No sound
	class NoSkillSound : public SkillSound
	{
	public:
		void play_use() const override {}
		void play_hit() const override {}
	};

	// Plays one use and one hit sound
	class SingleSkillSound : public SkillSound
	{
	public:
		SingleSkillSound(std::string strid);

		void play_use() const override;
		void play_hit() const override;

	private:
		Sound usesound;
		Sound hitsound;
	};
}